Graphics Programs Reference
In-Depth Information
Figure 12-38:
Left, the sub-d
armor; right,
the armor with
Shell and
TurboSmooth
That's it! We've completed the base high-poly armor! Now all
we have to do is add trim details. This allows your eye to read
the difference between each piece of armor and makes the
final armor really pop.
Final Details
Let's start by adding some trim on the shoulder pieces. Select
the border of the shoulder armor with the Border sub-object
button. Ctrl-click the Polygon sub-object button to convert
this selection to polygons. This will select all of the polygons
along the edge of the shoulder armor.
Figure 12-39: The
outer rim selected
 
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