Graphics Programs Reference
In-Depth Information
Now that we have our extra shoulder polygons, we'll use them
to create our shoulder armor. Use the Push modifier to modify
the polygons a little and then scale them to a position and size
you're happy with.
Figure 12-6:
The beginning
of the shoulder
armor
Let's make the shoulder armor almost plate-like. Select all of
the shoulder armor polygons we've created so far. Rotate
them downward to give the shoulder another plate going
downward toward the bicep.
Figure 12-7:
Adding another
plate to the
shoulder armor
 
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