Graphics Programs Reference
In-Depth Information
Figure 11-56:
Nearly finished
Finally, after you're happy with your character, select the
object that makes up the right half of the character. Click on
this half's stack and select Make Unique. This breaks the
“Instance” connection to the object that makes up the other
half. Now, with the right half still selected, scroll down to the
Edit Geometry rollout, click the Attach button, and immedi-
ately click on the left half. This will merge the two objects
together into a single object.
Now we have a single object, but we still have that pesky
open edge. In Border sub-object mode, click and drag-select
the entire character. This will select any open edge on the
character. (We're mainly worried about the big seam down the
middle here.)
Convert the selection to edges by holding Ctrl and click-
ing on the Edge sub-object mode button. Using the Weld
dialog box option, drag up and down on the threshold until the
entire seam is welded together. Be sure you don't set your
threshold too high; you don't want to accidentally grab verti-
ces that you don't want to weld together.
 
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