Graphics Programs Reference
In-Depth Information
The only edges that are hard now are the open ones. This is
because TurboSmooth averages out the surface and makes
them smooth. We want a smooth object, but we need to con-
trol this smoothing by adding some control loops.
In the TurboSmooth settings, set Iterations to 2 and check
Isoline. You'll immediately see that Max knows to replicate
this over to the other half of the blade. Go back under the
TurboSmooth by clicking on Editable Poly and click the Show
End Result button we discussed earlier.
Figure 10-11:
The Show End
Result button
Now you can select the Vertex sub-object mode. You'll see an
orange cage representing your low-poly model, but at the
same time you can see your end result after your smooth.
This is amazingly useful and how I always work.
Now let's bring back those details. Here's a neat little
trick I use to sharpen up edges of an object very quickly.
Select the edges that make up the inner edge we were talking
about before. Now click the Extrude dialog box button. You
may think “We don't want to extrude anything!” and you're
right. We do, however, want to create two edge loops around
this one to control the smoothing.
 
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