Graphics Programs Reference
In-Depth Information
This will take you back to the options portion of the Bump
channel.
Before moving on, let's briefly talk about copying chan-
nels. You can very quickly and easily copy channels just by
clicking on any channel button and dragging it to another. Try
it out by copying your Bump channel to your Diffuse channel.
Just click and drag the Smoke map over the None button next
to Diffuse.
You will see a dialog box similar to the one that appears
when you copy objects in your scene. This behaves exactly
the same way it does in your scenes, so pick Copy. You'll see
your sphere's color change to what the Bump map channel is
being affected by. To remove this, simply click on the None
channel button below and drag it back into your Diffuse chan-
nel button. This will effectively remove the smoke layer from
your Diffuse channel. You can also right-click on the button
and select Clear.
Loading Texture Maps into Specific Channels
To load a texture into a desired map channel, just click on the
appropriate empty slot. In this example, let's load an image
into the Diffuse Color slot. This will bring up that same
scary-looking window of presets.
Selecting Bitmap will open a normal Windows browser.
Find any image, or use Ch04_SampleImage.jpg, which is sup-
plied in the topic's companion files (www.wordware.com/
files/3dsmax2008).
Now that you have an image loaded, scroll down to the
Bitmap Parameters rollout. These settings can be pretty
handy.
 
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