Graphics Programs Reference
In-Depth Information
Chapter 4
Creating Materials
Creating Materials
and Using Texture
and Using Texture
Maps
So now you know the basics of modeling. Let's talk about
materials and textures now. Materials and textures make up
the surface of our model and play a major role in what you
actually see when you're looking at a model. Think glossy
chrome vs. dried and cracked paint. These two surfaces have
vast differences in terms of color, glossiness, and even tex-
ture. We can't stop there though. We also have to define
where the model should be shiny and where it should be dull,
where rust should and should not be. This is achieved through
the use of texture maps.
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