Graphics Reference
In-Depth Information
Fig. 6.3
The 3D bivectors
aligns with e 2 ,the y -axis, and the middle finger aligns with e 3 ,the z -axis. We begin
with two 3D vectors:
a
=
a 1 e 1 +
a 2 e 2 +
a 3 e 3
b
=
b 1 e 1 +
b 2 e 2 +
b 3 e 3
and their inner product is
a
·
b
=
(a 1 e 1 +
a 2 e 2 +
a 3 e 3 )
·
(b 1 e 1 +
b 2 e 2 +
b 3 e 3 )
=
a 1 b 1 +
a 2 b 2 +
a 3 b 3
and their outer product is
a
b
= (a 1 e 1 + a 2 e 2 + a 3 e 3 ) (b 1 e 1 + b 2 e 2 + b 3 e 3 )
= a 1 b 2 e 1
e 2 + a 1 b 3 e 1
e 3 + a 2 b 1 e 2
e 1
+ a 2 b 3 e 2
e 3 + a 3 b 1 e 3
e 1 + a 3 b 2 e 3
e 2
= (a 1 b 2 a 2 b 1 ) e 1
e 2 + (a 2 b 3 a 3 b 2 ) e 2
e 3 + (a 3 b 1 a 1 b 3 ) e 3
e 1 .
(6.8)
This time we have three unit basis bivectors: e 1
e 1 , and three asso-
ciated scalar multipliers: (a 1 b 2 a 2 b 1 ) , (a 2 b 3 a 3 b 2 ) , (a 3 b 1 a 1 b 3 ) respectively.
These bivectors are the basis for a right-handed oriented axial system.
Continuing with the idea described in the previous section, the three bivectors
represent the three planes containing the respective vectors as shown in Fig. 6.3 , and
the scalar multipliers are projections of the area of the vector parallelogram onto the
three bivectors as shown in Fig. 6.4 . Note that this is the accepted definition for a
right-handed space. The orientation of the vectors a and b determine whether the
projected areas are positive or negative.
Equation ( 6.8 ) should look familiar as it looks similar to the cross product a
e 2 , e 2
e 3 , e 3
×
b :
a 1 b 3 ) e 2 . (6.9)
This similarity is no accident, for when Hamilton invented quaternions he did not
recognise the possibility of bivectors, and invented some rules which eventually
a
×
b
=
(a 1 b 2
a 2 b 1 ) e 3 +
(a 2 b 3
a 3 b 2 ) e 1 +
(a 3 b 1
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