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Fig. 11.5 The point
P( 0 , 1 , 1 ) is rotated 90° to
P ( 1 , 1 , 0 ) about the y -axis
qpq 1
=
( 1
cos θ)(
v
ˆ
·
u )
ˆ
v
+
cos θ u
+
sin θ
v
ˆ
×
u
=
j
·
( j
+
k ) j
+
j
×
( j
+
k )
j
and confirms that P is indeed rotated to ( 1 , 1 , 0 ) .
Before moving onto the next section it is worth clarifying the interpretation of the
two triples described above. As with the rotation transforms previously covered, we
have used R θ, v to describe a point rotation, θ about the vector v , and R 1
=
i
+
θ, v to describe
a frame rotation θ about the vector v . Therefore, in keeping with this convention, we
will use qpq 1 to describe a point rotation of the point represented by p about the
quaternion's vector. And q 1 pq to describe a frame rotation about the same vector.
11.3 Quaternions in Matrix Form
Having discovered a vector equation to represent the triple qpq 1 , let's continue
and convert it into a matrix. We will explore two methods: the first is a simple vec-
torial method which translates the vector equation representing qpq 1 directly into
a matrix form; the second method uses matrix algebra to develop a rather cunning
solution. Let's start with the vectorial approach, for which it is convenient to de-
scribe the unit quaternion as
q
=
s
+
v
=
s
+
x i
+
y j
+
z k
and the pure quaternion as
p
=
0
+
u
which means that the triple becomes
qpq 1
+ s 2
2 u
u .
And as we are working with unit quaternions to prevent scaling
s 2
=
2 ( v
·
u ) v
−|
v
|
+
2 s v
×
2
+|
v
|
=
1
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