Game Development Reference
In this chapter, we went through the importance of cameras, and how they function in
SFML. We saw how to transform the View class, and how we create split screen multi-
player setups. In the second section of this chapter, we talked about OpenGL and how it fits
In the next chapter we will explore three conceptually simple, but ultimately crucial, fea-
tures of any game—sounds, music, and text.