Game Development Reference
In-Depth Information
Chapter 5. Exploring a World of Sound
and Text
We have come a long way since starting with SFML, and we still have a little further to go
before we reach the end. This chapter examines the sound features of SFML which are in-
side the audio module. This includes sound, music, and 3D sound environments. The last
bit of this chapter explains how to render text on screen.
In this chapter, we will cover the following topics:
• Audio module—an overview
• Sound versus music
• Audio in action
sf::SoundSource and sound in 3D
• Getting started with sf::Text
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