Game Development Reference
In-Depth Information
This library is a Lua sockets implementation that allows for multiplayer communication over wireless
using a combination of UDP and TCP socket communications. It features automatic network
discovery and integration, which can be achieved with just a couple of lines of code. Because
AutoLan uses plain Lua socket communications, it can be adapted to work with frameworks other
than Corona SDK. It also has file transfer and flow control functionality.
Sample Code
local client = require "Client"
client:start()
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Platforms : Corona SDK
This is perhaps the only analyzer available that goes about its business while you run the app in the
CoronaSDK simulator. This can help determine how your code is performing. The profiler can be
started and stopped via Lua commands in your app. While it is running, it creates analysis data on
a line-by-line basis, inspecting the time taken for each line or function to run. While it is specifically
created for Corona SDK, it relies on pure Lua for functioning. With a few minor changes, it can be
adapted to work with any framework. Sample output from Corona Profiler is shown in Figure 13-4 .
 
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