Game Development Reference
In-Depth Information
To start, create a new empty object at the scene origin (named
SkyBoxCamera
) and
add a first-person controller object as a child. Then, create six
Quad
objects from
the main menu (by navigating to
GameObject
|
3D Object
|
Quad
), aligning each
object to the corners of the other, with the vertex snapping to form an inverted cube,
that is, a cube whose faces are turned inwards, as shown in the following screenshot.
This represents the mesh for the manual Skybox.
Create a manual Skybox from six Quad objects
Scale the Quads if required and make sure that they contain and
enclose the first-person controller, which should be at the center
of the Skybox.