Game Development Reference
In-Depth Information
All these will be useful in building a sample project with a rotating Skybox.
Importing Character Controllers, Skyboxes, and Terrain Assets
Next, let's begin by creating the rotating Skybox prefab to make a reusable object.
This object consists of three main parts or subobjects: a first-person controller that
allows player movement and renders most scene objects, a second camera (the
Skybox camera) that is rendered below the first-person camera and shows only the
Skybox, and a cube object with inverted normals that surrounds the Skybox camera
and shows each Skybox texture on each face.
 
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