Game Development Reference
In-Depth Information
Impact Point
,
Impact Normal
,
Physics Material
,
Hit Actor
,
Hit Component
,
and
Hit Bone Name
.
•
Enable Input
: This enables the input functionality of the current actor.
•
Get AllActors Of Class
: This is a search node that will look inside the current
scene for all
Actor
class types.
•
Add PaperSpriteComponent
: This adds a new paper sprite component into the
Target
actor using the relative transform.
•
Spawn Emitter at Location
: This is a spawn node that instantiates an emitter
template input into a
Location
input with a
Rotation
input using the
Auto Des-
troy
option.
•
Destroy Component
: This is a node that totally removes the
Target
component
from the current/selected actor.
•
Destroy Actor
: This is a node that will totally remove the
Target
actor from the
scene.
•
Delay
: This is a node that will work as a pause for the execution of the logic for a
duration, and then keep executing using the
Complete
event.
•
Set Text
: This node usually works with the UI elements to set the text of the
Tar-
get
component into the
Value
input.
•
Set Flipbook
: This is a node meant to change the current animation clip of a
Tar-
get
animated flipbook into the
New Flipbook
value.