Game Development Reference
In-Depth Information
The third row is Memory and it looks a lot like the CPU tool; in fact, it works in the same
way, and the only difference is that the memory tool measures the memory capacity in
MB.
The last row is meant for the FPS measurement. FPS is short for frames per second . A
good game should be running on 60, but since complex games usually can't reach this
frame rate, 30 is a good frame rate. The highest frame rate is the best and the lowest frame
time is the best as well, because a low frame time would mean a high frame rate. As you
can see, the frame rate is 60 and the frame time is 6.0ms , which means rendering the
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