Game Development Reference
In-Depth Information
Finally, setting the
sphere
component to
Simulate Generate Hit Events
and
Generate
Overlap Events
while giving it an
enemy
tag will give you easy access to control its ef-
fects on the environment.
With a fully finished enemy in hand, you can now duplicate it to make the
greenEnemy
blueprint, but this time, use the green enemy animations. Later when you build a one-en-
emy logic, it's just a matter of copying and pasting it to the nodes to make the other enemy
work fine.
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