Game Development Reference
In-Depth Information
Finally, setting the sphere component to Simulate Generate Hit Events and Generate
Overlap Events while giving it an enemy tag will give you easy access to control its ef-
fects on the environment.
With a fully finished enemy in hand, you can now duplicate it to make the greenEnemy
blueprint, but this time, use the green enemy animations. Later when you build a one-en-
emy logic, it's just a matter of copying and pasting it to the nodes to make the other enemy
work fine.
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