Game Development Reference
In-Depth Information
enemyRed
Do you remember how we managed to build our
projectile
components in the fruits game?
The same magical component will work efficiently in building these kinds of simple en-
emies.
Using just a
projectile
component,
paper Flipbook
, and
Sphere collider
, I was able to
build an entire enemy.
Just remember that I've made some tweaks to the
projectile
component to alter its behavior
to match what I had in mind. Set
initial speed
to
120
, activate
Should Bounce
, reduce
Bounciness
to a very low value such as
0.1
, disable
Friction
by setting it to
0.0
, and finally
give it a velocity of
200
on the
X
-axis as this represents the horizontal movement.
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