Game Development Reference
In-Depth Information
As these animations have been made in 24 FPS (every second of animation is made of 24
*.png images), you'll need to adjust this property inside the right panel of the animation
editor. Also, this panel will show you the total number of frames this sprite is made of (12
frames).
The other animated sprite (the flying/idling one) is very simple, as you can pick one frame
only and put it inside a new animated sprite. As the character should not do too many ac-
tions while flying in the air, a one frame animation will get the job done. I picked frame
number 3 as both of the legs were straight!
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