Game Development Reference
In-Depth Information
• If it wasn't a brickPiece tag, then let's check whether it is Component Has Tag
of Wall . If this is the case, then let's use Play Sound at Location , use the loca-
tion of the ball itself, and use the hitBlockingWall sound effect from the Audio
folder by assigning it to the Sound slot of the Play Sound at Location node:
• If it wasn't tagged with Wall , then check whether it is finally tagged with
deathTrigger . If this is the case, then the player has missed it, and the ball is not
below the platform. So, you can use the Open Level node to load the level again
and assign the level name as mainLevel (or any other level you want to load) to
the Level Name slot:
The platform blueprint graph
The platform blueprint will be the one that receives the input from the player. As you
learned in Chapter 2 , Methods and Tools to Create Your Games , it is better to set Use
Mouse For Touch in Project settings so you can write one logic and it works for both
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