HTML and CSS Reference
Cases and Places
Apply your creative thinking and problem-solving skills to design and implement a solution.
1: Finding Multimedia Information Online
Search on the Internet for an ActiveX control other than those discussed in this chapter. Why would you
use Flash in lieu of Windows Media Player or QuickTime? Is the functionality of Java Applets different
from or similar to the functionality of Windows Media Player or QuickTime? How does RealAudio
differ from its competition? Determine when you would use ActiveX controls in the exercises you have
completed in this chapter.
2: Movie-Making Software
Search for software that you can use to make or edit movie and audio clips that offers free trial periods.
Most software that can be used to edit or make movies can also be used with audio files. If possible,
download that software and play with it, using the video and audio clips provided in the Data Files for
Students. Make sure to copy the file that you plan to use and save the original, just in case something
happens. As you work with the software, use the Help utility if you have any problems. Demonstrate
the software to the class.
3: Multimedia Formats
Review the audio and video formats listed in Tables 8-1 and 8-2 on pages HTML 368 and HTML 369.
In this chapter, you used the following types of files: .mp3, .mp4, and .wmv. What are the benefits of
these other formats? How are these formats better or worse than the formats used in the chapter? Why
would you use one format over the other? How prevalent is one media format over the others? Search
online for audio or video clips in at least three of the other formats.