Graphics Programs Reference
In-Depth Information
take on the appearance of a neighborhood (see
Figure 21).
Figure 22 depicts a more complicated building
based on the School of Management at the Uni-
versity of New Mexico. I created this building
using the same techniques used to create the house:
adding a primitive cube, followed by cutting,
extruding, and moving elements.
As one adds a greater variety of buildings, the
virtual world acquires more realism when viewed
in the game development environment (see Figure
23).
Figure 19. The house imported into the asphalt jungle
Figure 20. The house with auto-generated multiple copies
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