Graphics Programs Reference
In-Depth Information
Figure 21. A view of the houses from within the game development environment
Figure 22. A model of the School of Management at the University of New Mexico. Although more de-
tailed than the house, it was still created by taking primitive cubes, cutting, and extruding.
SkILL 2 TexTURe mAPPINg
add texture maps to all the objects in the world. A
texture map is a bitmap created in a program like
Photoshop or Illustrator, which you wrap onto the
faces of your models. It is the digital analog of wall
paper, except that you can apply texture maps to
any object. Figure 24 depicts two texture maps,
Just using solid colors gives the appearance of a
cartoon virtual world. This may be okay if realism
is not important in your virtual world. However,
for a more realistic looking virtual world, you must
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