Game Development Reference
In-Depth Information
If we look at the Scroll Rect in the Inspector , we will see the following:
From the previous screenshot we have:
Content : This defines the Rect Transform that contains the content to be
managed by the Scroll Rect ; it doesn't have to be a Layout Group , it can be
any other UI control that needs a scrollable area. It should have dimensions
larger that the Scroll Rect to work properly.
Horizontal/Vertical : These options allow you to enable or restrict the
scrolling direction for the Content area. Useful if you want just a vertical
or horizontal swiping area.
Movement Type : With the Movement Type , you can control how the user
interacts with the scrollable area:
° Unrestricted : Moves and keeps on moving without restriction
(even off the screen where you cannot get hold of it again)
° Elastic : Moves with an elastic motion, which snaps back if it goes
beyond the scrollable area
° Clamped : Moves in a fix motion within the scrollable area, and stops
as soon as it hits the edges
Inertia : Applies a physical force to the scrollable movement, both how
fast it moves initially and how quickly it slows down. You can also set a
Deceleration Rate for how fast the scroll slows down.
 
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