Game Development Reference
In-Depth Information
In this chapter, we covered the following topics:
• More framework stuff
• All the base controls
• How controls have been manufactured and laid out
• The possibilities of making your own controls
• Navigation
In the next chapter, we'll delve deeper into the layout features and the awesome
anchoring system before returning back to the very beginning. We will also take a look
at the different Canvas modes available and some truly interesting possibilities with
the new UI, including placing dynamic UI directly into your 3D world, crafting away.
 
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