Game Development Reference
In-Depth Information
2.
Next, right-click on the Start state, select Make Transition , and then click on
the new LoadingAnimationClip state (automatically added when we created
the new clip previously) to create an animation transition between the two
states, as shown in this screenshot:
Animator controller with new LoadingAnimationClip and a transition created from Start to the new state
3.
Select the new transition (the arrow) from Start to LoadingAnimation
and in the inspector under the Conditions section, click on the drop-down,
and select our new Loading property. Check whether the value is set to
true (which should be the default). This simply means that when the
Loading property is set to true , the animation should move (one way) to
the connected state.
Setting the conditon for the Start to LoadingAnimationClip state transition
4.
Finally repeat steps 14 and 15, this time creating the transition between the
LoadingAnimation state to the Start state with the Loading condition set
to False .
 
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