Game Development Reference
In-Depth Information
9. Select the LoadingLogo GameObject and open the Animator window
( Menu | Windows | Animation ).
10. Create a new Animation clip (when prompted, save it to the
Animation\Clips folder) by clicking on Create New Clip in the
clip selection dropdown of the Animation Dope sheet and call it
LoadingAnimationClip , as shown here:
Animation clip selector with Create New Clip option in drop down
11. Check whether the Dope sheet is set to record by clicking on the Record
icon (the red dot in the previous screenshot) and set the time at 1 second
by clicking on the 1:00 point on the dope sheet (a red line should now
appear at that point).
12. Select the Image control and alter the Fill Amount to 1 . A new property
should be added to the view, as shown in the following screenshot:
Completed Loading Animation clip
If you hit the play button on the Animator window, you will see the Image being
filled gradually over time in the Scene view.
1.
Now return to the Animator view and add a new Bool property called
Loading by clicking on the + icon in the Properties box in the lower left of
the screen and then selecting Bool and entering the name Loading .
 
Search WWH ::




Custom Search