Game Development Reference
In-Depth Information
Summary
That's a lot of framework theory and understanding you have gone through here and
we still haven't actually built any real UI. Fear not, as from here we start building
with a vengeance.
The previous concepts are really important to understand going forward as they are
the foundations of the new Unity UI system.
In this chapter, we covered the following topics:
• The new Rect Transform system
• Many ways to layout your controls
• Knowing how to proportion your canvas for multiple resolutions
• An overview of the new Event system and its involvement in Unity UI
So we have a canvas and the ability to put stuff in it, so let's rock on with the next
chapter and throw some paint on that canvas.
 
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