Game Development Reference
In-Depth Information
Control, Control, You Must
Learn Control
So far we've covered a lot of theory; we waded through the legacy GUI system and
then watched a nice presentation on the foundations of the new Unity UI system.
If you managed to stay awake so far, be prepared for a shot of UI adrenaline.
It's time to shake things up a bit and have a bit of fun with the new controls and see
just what we can do with them out of the box. Mind you, this is still in the same old
2D full screen graphics you have been used to, but later on, in Chapter 5 , Screen Space,
World Space, and the Camera , we will blow your socks off by putting what we create
into different perspectives and even enter the 3D realm fully.
So as we venture forth, let us free ourselves from the shackles of the past and begin
anew, with a fresh canvas and a dream to paint.
Here is a list of topics that will be covered in this chapter:
• All the base controls of the new UI framework
• Some interesting examples using the new controls
• A walk through the new control navigation system
Be warned, there is a lot to cram in here so this is a really long chapter. Time to dig in
and get started!
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