Graphics Programs Reference
In-Depth Information
22. Render (< F9 >), and you'll have a rug
with three colors of fibers. You can, of
course, obtain textural variation by
adjusting any of the other parameters.
You might also want to enable Receive
Shadows , as was done here, in the
SasLite Pixel Filter panel. Play with it
some, and have fun!
Figure 20-22: Finished rug, in its natural habitat.
There's Nothing Plain about This Grassy
Plain
In the previous example, we used a sepa-
rate instance of SasLite for each surface.
You can also use multiple instances of
SasLite on the same surface to add extra
punch to your renders. For instance, you
can easily make a field of mixed grass and
weeds.
1.
Processing tab in the Effects window,
and the Displacement plug-in from
the Deform tab of the Object Prop-
erties, as always.
Open the filter, and let's make grass.
2.
There's only one surface, so we can
just leave it on the default ( Apply fur
to all surfaces ) for application.
Choose a grass color, and set the
parameters. You can see what I used in
Figure 20-23.
Load the GrassyPlain.lws file from
the CD (Scenes\Chapter_20), and let's
see how that's done. Everything is set
up and ready for you here; all you need
to do is add the plug-ins. So, choose the
Pixel Filter plug-in from the
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