Graphics Programs Reference
In-Depth Information
Figure 14-8: Create the second spline along the bottom of the eye.
2.
Create three more points in the Back
viewport along the bottom of the eye
and press < Ctrl >+< p > to convert
them into a spline. Then shape the
spline in the Right viewport as you did
in Step 1. The middle point on this
spline should stick out farther than the
endpoints but not as much as the mid-
dle point for the top of the eye.
Figure 14-9: The third spline is created by using the two existing points from our
other splines and a new point at the outside corner of the eye.
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