Graphics Programs Reference
In-Depth Information
Figure 11-11
11. Smooth shift the ear polys, and move
them upward just a bit.
12. Using Stretch, “squish” the ear polys
down so they become more of a plane
described by the X and Z axes (though
not totally flat yet). The bottom row of
points of the selected polys should be
even with the top of the muzzle.
13. Smooth shift again, moving the polys
upward just below where the tips of the
ears will be. Use Stretch to “flatten”
the selected polys so they are “flat”
along the XZ plane, and drag the points
around so the backs of the ears are
rounded and the fronts are flat, as
shown in Figure 11-13.
Figure 11-12
Search WWH ::




Custom Search