Graphics Programs Reference
In-Depth Information
15. Once all the points have been “pushed”
using our best judgment, take a look at
the results of our labor in a Perspective
viewport. (If your work is anything like
mine, it looks pretty creepy!)
Note
Don't worry yourself with checking your
work in a Perspective viewport. Getting all
nitpicky about the details before you've got
everything roughed in is a sure way to let
time get away from you. Once all the points
are in their rough positions, we can then go
in and start noodling.
Figure 10-18: You can use selections of points that you can see clearly in one
viewport to help you make sense of complicated areas in another viewport.
Figure 10-19: Try to get your radial segments as smooth as possible in both
viewports.
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