Graphics Programs Reference
In-Depth Information
Figure 10-6
4.
Create one more ring of eight points, as
shown in Figure 10-6.
Figure 10-8
6.
Having added two more rings, follow-
ing the same theory used in the making
of topographical maps (where more
rings indicate more changes in alti-
tude), we have something that looks a
little like Locutus of Borg.
Figure 10-7
7.
Next, we do something similar for the
area around the mouth. Notice how the
area at the corner of the mouth is han-
dled. We want to always try to envision
a “Spider-Man-like webwork” radiating
out from major landmarks on our char-
acter, flowing smoothly around and
over the “topography.” Sometimes, this
isn't possible when we are trying to
work only with quads, so we do our
best to improvise, as we have with the
corner of the mouth. (See Figure 10-9.)
5.
Manually select each set of four points,
creating quad-polys from them and
making two rings of quad-polys around
the opening for the eyeball. (Con-
necting points clockwise will make a
poly with its normal facing one way;
connecting them counterclockwise will
make the normal face in the opposite
direction.)
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