Graphics Programs Reference
In-Depth Information
Figure 10-3
Figure 10-5
Figure 10-4
2.
Zoom in tight on the reference model's
eye in a Front (or Rear) viewport.
Create eight points, outlining the eye
where the lid meets the eyeball, as
shown in Figure 10-4. (You don't have
to worry about point order as we
work.)
3.
Create another “ring” of eight points,
just outside the first, where the lid
begins to “turn” to meet the eyeball.
Search WWH ::




Custom Search