Graphics Programs Reference
In-Depth Information
Figure 9-41
17. Having applied a surface that is “shoe-
like,” select the points of the shoe's top
and stretch them inward , so the shoe
becomes less “boxy” when viewed
from the sides. Then, grab the center
point for the toe area of the shoe, and
move it upward to give us the good ol'
“cartoon-shoe look,” as shown in Fig-
ure 9-42.
18. Select the four polys that make up the
rear of the shoe's top and smooth shift
them. Then move them up just a bit to
start creating the ankle.
19. Smooth shift and move the polys again,
making the lower part of the calf and
fitting it inside the pant leg.
Figure 9-42
Figure 9-43
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