Graphics Programs Reference
In-Depth Information
Figure 6-28: You can see the problem that happened when Rail Bevel tried to bevel the
seam. (It looks terribly mangled, but it'll take less than a minute to fix.)
42. Set your Perspective viewport to a
good angle and zoom in on the problem
area. Then select two points that are
mirror copies of each other. (Once
selected, orbit your viewport around a
bit to make sure these two points really
do go together!) Select Weld Average ,
and the two points become one , exactly
between them! (See Figure 6-29.)
43. Repeat this process, working point-pair
by point-pair, up from the base of the
molding to its top. Then, when you've
got the first side done, swing your
viewport around and start again at the
base of the other side of the molding.
(You may want to make sure you have a
sizable number of Undos set under
your General Options just in case.)
Note
In addition to Merge Points, LightWave has
two other ways of fusing multiple points into
one: Weld and Weld Average.
Detail | Points | Weld combines all the
points you have selected into one point at the
location of the last point selected .
Detail | Points | Weld Average combines
all points you have selected to a new position
exactly in the center of the points you had
selected.
My own preference for setting a hot key
for this is <Shift> + <F12>. This way, I can
have <Shift> held down for the almost-sur-
gical single-click selecting of points inside a
dense mesh and then, still holding <Shift>,
just swing a finger over and tap <F12>.
Both kinds of Weld are good reasons to
move your Alert Level to Intermediate or
Expert. This way you're not clicking OK after
every single weld. (Intermediate just brings
up a “Press OK” when an error occurs.
Expert never brings up a “Press OK”; all
information, good and bad, appears in the
little readout line above the Modes,
Numeric, and Statistics buttons.)
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