Graphics Programs Reference
In-Depth Information
Figure 5-72
16. Using the Stretch tool, resize the UV
map's polys so Wolfie doesn't look
quite so dorky.
17. Next unhide everything. Select just the
dark blue sketch color (assigned to the
insides of Wolfie's ears), and select
Map | Texture | Make UVs . This
assigns a planar map type to the
selected geometry along the Z axis.
18. Using Scale and Move, orient these
polys on the UV Texture viewport so
that the right ear-inside fits nicely in
the upper-right corner of the map.
(Don't worry about the left ear-inside;
just leave it selected as you work, so it
is the same size and shape as the
right.)
19. Deselect the polys of the right ear-
inside, and then use Map | Texture |
Flip UVs . With Flip U active, clicking
OK flips the map polys for the left
ear-inside along the U axis, as shown in
Figure 5-76.
20. Now move the map polys for the left
ear-inside to exactly cover the map
polys of the right. (You may want to use
the Maximize icon on the UV Texture
viewport to maximize that viewport so
you can zoom in extremely close while
you're doing this.) Figure 5-77 shows
Figure 5-73
Figure 5-74
Figure 5-75
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