Graphics Programs Reference
In-Depth Information
Figure 5-46
The Rounder Numeric window provides the
following options.
Round Only allows you
to toggle between point
rounding and edge rounding
modes.
Rounding Polygons
determines the number of
bevel segments to use.
Higher numbers will result in
a smoother-looking bevel.
Inset Distance deter-
mines the size of the bevel.
Adjacent Surfaces tells
Rounder to apply the surface
from the surrounding poly-
gons to the new geometry. If
you uncheck this box, you can specify a
new surface name in the New Surface field.
Mesh Density determines the resolu-
tion of the mesh at the corners of your
object. Low uses a minimum number of
polygons; however, the rounding effect is
compromised. High creates a wonderfully
smooth corner but generates more poly-
gons in the process (Figure 5-48).
Convexity determines whether the
corner bevel pulls the new polygons in or
pushes them out. You won't see this in
Edge mode as often as you will in Point
mode (Figure 5-49).
Figure 5-47: Rounder's Numeric window.
Project Inset uses a complicated set
of algorithms to determine how the round-
ing will occur at the physical edge of your
object. There is no “right” setting for this.
In practice, if you find that the rounding is
giving you unsatisfactory results, try turn-
ing this setting on and off (Figure 5-50).
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