HTML and CSS Reference
In-Depth Information
Listing I.35. Follow the mouse movement
function follow_mouse () {
document . addEventListener ( "mousemove" , function ( e ) {
wilson . v_x = e . movementX ||
e . mozMovementX ||
e . webkitMovementX ||
0 ;
wilson . v_y = e . movementY ||
e . mozMovementY ||
e . webkitMovementY ||
0 ;
offset += wilson . v_x ;
}, false );
I.4. Summary
In this appendix you've had a glimpse of the future of HTML5. A lot of effort is directed
toward accessing device capabilities (webcams, microphones, orientation sensors, and so
on) as well as toward building seamless gaming and application experiences (full-screen
and pointer lock) to rival native applications. As these standards are finalized and imple-
mentations mature over the next few years, we should see a lot of exciting new web applic-
ations. Now that you've read this appendix (and the rest of this topic), you should be well
equipped to take an active role in developing the World Wide Web of tomorrow!
Search WWH ::

Custom Search