Graphics Reference
In-Depth Information
Let's place one of the lights and understand a difference between a spotlight and fill
light, but before we start, perhaps it is a good idea to create a layer for these lights.
Placing lights
Let's open Lights And Utilities Library and select one spotlight. We will place a light
in the same way we place a 3D model, and we can use the same tools to move, rotate,
and scale the light. So, everything we learned in the previous chapters can be also
used with lights. Once we select a light, we get back to the Build mode where we can
place the light and see the shadows and intensity of illumination we get, as shown in
the following screenshot:
However, as soon as we lift the finger from the mouse button, the shadows disappear.
Is there something wrong with our scene? Remember that Lumion's main goal is to
provide the best performance possible while building our scene, and lights, in general,
can be very memory-consuming. If we had 10 or more lights at full quality, the speed
of our viewport would drop drastically, but there is also another side effect.
If you need to check the shadows produced by a
light or set of lights, select them by pressing and
holding the Ctrl key, and select each one to see the
shadows produced.
 
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