Graphics Reference
In-Depth Information
Another useful application of this feature is reproducing the rain drops on
a window surface.
Now that we have a full understanding of how to create and use our own textures, it
is easy to understand the benefits. We are not limited to the textures available in the
Lumion library and we can have better control over how the textures should react
to light. However, don't think that just because we are using our textures, we are
stuck with one specific result. We can actually combine the best of both worlds by
optimizing Lumion's materials and our own textures.
Creating materials in Lumion
Creating a material in Lumion is a mix between what we saw in the previous topics
and using the Standard material. The reason why it is a mix is because to use the
Standard material, we need at least one texture to use a diffuse texture slot. This
topic is slightly different from the previous one because although we created the
textures, here we are using Lumion's material to assign textures to a surface.
Before we start covering how the Standard material can be used, let's explore another
possibility to create materials in Lumion. Let's assume we have a concrete texture to
use in a surface, but for some reason, we are in a rush and don't have much time to
tweak the material to get the same concrete look found in other Lumion materials.
 
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