Game Development Reference
In-Depth Information
Cross-platform Development
- Build Once, Deploy
Anywhere
In this chapter, you will learn more about the generated Eclipse projects and
how they work together. Also, you will learn the following components of the
LibGDX framework:
• Backends
• Modules
• Application life cycle and interface
• Starter classes
At the end of this chapter, you will take a closer look at the demo application and
inspect the generated code of the Main class in great detail. You will learn how to
set breakpoints, run the application in the debug mode, and speed up your overall
productivity with the awesome JVM Code Hot Swapping feature. The discussion
on the demo application ends with some simple and fun modifications to the code
accompanied by a demonstration of the JVM Code Hot Swapping feature.
After completing this chapter, you will be able to deploy, run, and debug the demo
application from Chapter 1 , Introduction to LibGDX and Project Setup , on a desktop
(including Windows, Linux, and Mac OS X), on Android, iOS, and in a WebGL-
capable web browser such as Google Chrome.
Search WWH ::




Custom Search