Game Development Reference
In-Depth Information
• We found out why planning game projects is so important.
• We also saw how to plan a game project by writing an outline.
In Chapter 2 , Cross-platform Development - Build Once, Deploy Anywhere , we will learn
more about how to deploy and run a LibGDX application on all supported target
platforms. Building on this knowledge, we will finally jump to the first code examples
where the magic happens and take a closer look at it to find out how it works.
 
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