Game Development Reference
In-Depth Information
Description of the game
The game world is presented in a 2D-side view to the player. The view will scroll
horizontally to the right-hand side when the player character moves forward. The
background shows distant canyons and clouds in the sky. The bottom of the level is
filled with water and will instantly kill the player character if both get in touch with
each other.
The player character will move on and jump over to random rocks, sticking out of the
water. The width and height will be different to make the game more challenging. The
player is only in control of a jump button, which will keep the automatically forward-
moving player character from falling down into the deadly water.
The level will be randomly populated with collectible items consisting of gold coins
and feather power-ups. Collecting the gold coins will increase the player's high score.
The feather power-up grants the player character the ability to fly for a limited time
and can be used by repeatedly pressing the jump button. The player's goal is to beat
the last high score.
As a picture is worth a thousand words, creating a sketch based on our outline can
help us even more to get a better idea of the resulting game. Moreover, changing a
sketch is usually a lot easier than having to change (complex) game code. So, you really
want to keep it very simple; just grab your pen and paper and start to draw. If you feel
lucky or have some time to spend, you can do something more elaborate, of course.
Here is a mock-up for Canyon Bunny:
 
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