Game Development Reference
In-Depth Information
A simple and brief feature list of your design goals will do just fine for this purpose.
The reason behind this is that you will make yourself aware of each single feature
that is a part of your game. In addition, this list will also serve you as a great tool to
measure and compare your progress in the game during the development phase.
Bear in mind that game development is a very dynamic and iterative process.
Although, you should try to adhere to your list of design goals for most of the time,
there should always be room to adapt to shifting requirements. Just keep in mind
that adhering to the list will make sure that you are going to push development in
the right direction. Conversely, it will let you focus on the important parts first, while
also protecting you from running out of time and taking too many detours, which
prevents you from reaching the finish line due to unclear goals.
Game project - Canyon Bunny
To make this guide both easy and fun to read, it makes perfect sense to show
you how to plan and develop a whole game project throughout this topic. As we
now know, planning should be the first step to take on the journey of any new
game project.
So, let's begin with the outline:
• The name or working title for the game will be Canyon Bunny
• The genre will be 2D side-scrolling jump and run
• The list of actors are as follows:
° The player character (can jump and move forward and will be
controlled by the player)
° Rocks will be serving as platforms for the player character and items
° Canyons in the background (for level decoration)
° Clouds in the sky (for level decoration)
° Water at the bottom of the level (which will be deadly for the
player character)
° Collectible items (such as gold coins and feather power-up) for
the player
Next, it is always helpful to write down some supporting text to further describe the
overall behavior of the game, and how the features should be implemented.
 
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