Game Development Reference
In-Depth Information
Summary
In this chapter, you learned a lot about LibGDX and how all the projects of an
application work together. We covered LibGDX's backends, modules, and starter
classes. Additionally, we covered what the application life cycle and corresponding
interface are and how they are meant to work. The debugger has been used to
inspect the demo application at runtime, and furthermore we made use of the
JVM Code Hot Swapping feature.
We now know the basics of the LibGDX applications, so we are ready to start
developing a real game. We will start at the very beginning of the development
cycle step by step. As LibGDX is a framework and not a game engine, we first
have to build our own engine. So, we will learn how to create an appropriate
program architecture in the next chapter that is suitable to handle our game.
 
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