Game Development Reference
In-Depth Information
Configuring the Game
In this chapter, we will build the game Canyon Bunny , which was discussed earlier
in Chapter 1 , Introduction to LibGDX and Project Setup .
In this chapter, we will:
• Create the Canyon Bunny project using the gdx-setup-ui tool
• Learn about the game's architecture
• Test your basic code
A Unified Modeling Language ( UML ) class diagram will give you the necessary
overview of all the new classes that need to be implemented. UML will be explained
later in this chapter. When looking from a software engineer's perspective, the
architecture and the implementation code shown in this topic does not always follow
the best design decisions on purpose to keep the examples discussed simple and easy
to understand wherever possible. Keep in mind that the primary objective of this topic
is to teach you how to work with and manage the vast complexity of creating games
using LibGDX. The following parts are going to be very code-oriented, so be sure to
make use of the class diagram as a point of orientation so that you don't get
lost in all these code listings and their corresponding explanations.
By the end, you will have created and tested the base code that serves as the
foundation for all the subsequent chapters in which more game features will be
added successively.
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