Graphics Reference
In-Depth Information
Generative design software can handle semi-random rules that may or
may not trigger a shape change depending on chance, or may generate dif-
ferent outcomes according to a pre-deined probability. Such semi-random
rules make sure that every tree in a scene looks like a tree, yet also every tree
is slightly different. Generative representations could go on and on, and the
shapes become richer and more complex, not unlike biology.
Biology's representations are generative: our DNA does not encode where
each cell in our body will be and what it will do and how each of the neurons
in our brain will connect. Nor is a DNA a script that when executed generates
a body. Instead our DNA encodes a set of rules applied iteratively to the irst
germ cell until a full body is generated.
Reactive blueprints
The most sophisticated form of language to manage the description of shapes
is one that's dynamic and responsive. I call this sort of design process “reactive
blueprints.” Reactive blueprints enable a designer to automate the production
of sophisticated shapes that will adapt “in real time” to their environment
whose speciics are yet unknown to the designers.
Someday reactive blueprints will design homes whose shape is ideal
for their environment.
Reactive blueprints don't do small jobs. For example, you would not use
reactive blueprints to 3D print a replacement knob for your washer at home.
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