Game Development Reference
In-Depth Information
Member variables
Purpose
Simply indicates whether or not our game window has been
disposed of.
m_IsDisposed
m_IsInitialized
Indicates whether or not our game window has been initial-
ized yet.
m_IsFullScreen
Indicates whether or not the game window is running in full-
screen mode.
This, of course, indicates whether or not the game window is
paused.
m_IsPaused
This holds the SlimDX
RenderForm
object that represents
the game window itself.
m_Form
This simply specifies the color to use whenever the screen is
cleared. This is essentially the background color that we start
with when we draw our scene.
m_ClearColor
m_CurrFrameTime
Holds the time in ticks when we start processing the current
frame.
m_LastFrameTime
Holds the time in ticks when we start processing the previous
frame.