Game Development Reference
In-Depth Information
Summary
In this chapter, we covered a handful of miscellaneous topics that we skimmed over
in this topic. Most of them could fill a topic on their own. We looked at clipping and
why it's important, and then moved on to collision detection and physics. Then, we
took a look at multithreaded programming and its advantages for video games. After
that, we took a look at some of the problems and pitfalls of game design. And lastly,
we looked at some further reading materials.
Congratulations on completing the topic! May you create many awesome games in
the future, and thank you for taking the time to read this topic. Good luck with your
continuing adventures down the path of game design!
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